
UX Design for Wearable Devices
When designing experiences for wearables, we step into a space where the interface is no longer just visual—it becomes something you feel, something you wear, and, in many cases, something that merges with your body or surroundings. Devices like smartwatches, augmented reality (AR) glasses, and virtual reality (VR) headsets have radically changed how we interact with technology. It’s no longer about clicking; it’s about moving, looking, touching, even speaking. This kind of design requires us to think beyond the screen: to consider context, physical limitations, and entirely new languages of interaction. 🧠